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Morris Falter
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Posted - 2006.05.22 16:20:00 -
[1]
Dear CCP,
We, the undersigned, request that a universal option be implemented for all pilots, to reduce graphical complexity in the client for certain situations, or for an optional low-end client for situations where you know that large numbers of pilots/drones will be involved in fleet battles.
Client-side lag, which seems to be at least in part caused by loading models, painting models, lighting effects and so on, is frustrating, and reduces the immersive quality of battle.
I'm sure everyone appreciates the new models and textures being created - the test shots do look beautiful - but consideration needs to be given to how this will affect the already stop-start nature of large fleet battles, which are some of the most fun events in game.
I cannot claim any speciality in 3d-engines, but may I suggest that possible solutions could be to reduce the use of textures, turn off advanced lighting effects / transparency, repair effects etc, even to the point of having very simple ship models (such as basic geometric shapes perhaps) or the emphasis being placed on real-time action apart from the rendering of scenes, with staged degradation depending on time taken to load areas. Perhaps cel-shaded models, or flat-textures (phong shading? out of my depth now :P )
Thanks for your time.
Morris
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Morris Falter
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Posted - 2006.05.22 18:19:00 -
[2]
If you agree with this, pls post a link in your corp / alliance mail - its an issue that could do with some discussion, I think. Keep signing ;)
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Morris Falter
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Posted - 2006.05.22 19:43:00 -
[3]
Basically, if we wtfpwn someone, I want it to be because of our amazing sk1lzZ not because we were less lagged than our opponents. I guess most people feel the same.
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Morris Falter
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Posted - 2006.06.16 12:10:00 -
[4]
Bump! Keep the signatures going - I'm going to be on a crappy laptop over summer too.. i'm thinking flat shading, no textures, less complex models.. There must be straightforward ways to achieve this.
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Morris Falter
133rd Ghost Wing R i s e
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Posted - 2006.09.15 14:25:00 -
[5]
There was some discussion earlier in the thread about modifying the eve client files manually - this is definitely against the EULA, so please don't attempt it.
If there is going to be anything, it needs to be for everyone, or no-one.
Keep the sigs going tho! I'm glad people keep bumping the thread up. CCP! Where is the response? 
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Morris Falter
133rd Ghost Wing R i s e
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Posted - 2006.09.18 15:27:00 -
[6]
Jade, its fine for normal situations, but with large numbers of ships, things get slow, very quickly - and its client-side lag.
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Morris Falter
133rd Ghost Wing
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Posted - 2006.10.19 15:05:00 -
[7]
Bumpity bump. still no word from ccp on this - would be nice to know their thoughts.
133rd Ghost Wing is recruiting... |

Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.05.25 11:35:00 -
[8]
Timely bump, I feel.. 
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2008.01.31 12:45:00 -
[9]
Old thread this =)
Never had a response from CCP regarding these ideas, which is a shame. A dev blog talking about client optimisation would rock - and focus discussion too.
Also, it all still applies... two years later
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